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Dive into the Blue Archive World of Warships event: Your guide to the new features.

summer by summer
2025-02-03
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Dive into the Blue Archive World of Warships event: Your guide to the new features.
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Okay, so I wanted to do something kinda cool and niche, merging my love for Blue Archive with the naval warfare of World of Warships. I’ve always been a huge fan of both, and I thought, “Why not combine them?”

First, I started by looking around to see if anyone had already done something like this. I mean, it seemed like such an obvious crossover, right? But nope, it looked like I was going to be the first to make this happen. So, I rolled up my sleeves and got to work.

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Dive into the Blue Archive World of Warships event: Your guide to the new features.

Finding the Right Models

The first big hurdle was finding decent 3D models from Blue Archive. I needed models of the girls that I could somehow shoehorn into World of Warships. I spent hours, and I mean HOURS, scouring the internet. Eventually, I stumbled upon some fan-made models on some obscure forums. Not perfect, but they were a start. I downloaded them and got them loaded up in my 3D modeling software.

Tinkering with the Models

Next up, I had to figure out how to make these models work in World of Warships. Let me tell you, it was a pain. I needed to adjust the models, re-rig them, and basically make them compatible with the game’s engine. I’m no expert, but I know my way around a few 3D modeling programs. There was a lot of trial and error. I messed around with rigging, textures, and a bunch of other technical stuff I barely understood. Some days, I felt like I was making progress, other days it felt like two steps back.

Getting Them into the Game

After what felt like forever, I finally had something that looked halfway decent. Now for the tricky part – getting them into the game itself. I had to dive into the game files and figure out how to replace the existing ship models with my modified Blue Archive models. It was like trying to find a needle in a haystack, but with more frustration. Let me just say, game modding is not for the faint of heart.

The First Test

Finally, the moment of truth. I loaded up the game, crossed my fingers, and…it worked! Well, sort of. There were definitely some glitches. Some textures were messed up, and the animations were a bit wonky, but it was there. I saw Hina, in all her glory, sailing on a destroyer. It was a rough but awesome first victory.

Polishing and Sharing

I spent the next few weeks polishing things up. I fixed a lot of the obvious issues, improved the textures, and even managed to get some of the animations looking smoother. It still wasn’t perfect, but it was good enough to share with others. I made a post on a few forums, shared some screenshots and videos, and waited to see what people thought. I even threw a video up on a popular website where you can upload videos, hoping for the best.

The response was pretty cool! People seemed to dig the concept. I got a lot of positive feedback, some helpful suggestions, and even a few requests for specific characters. It felt great to see people enjoying something I had poured so much time and effort into.

What’s Next?

So, what’s next? Well, I’m still tinkering. I want to add more characters, refine the existing ones, and maybe even try to create some custom effects. It’s a lot of work, but it’s also a ton of fun. Who knows, maybe one day I’ll have a whole fleet of Blue Archive girls sailing the high seas in World of Warships. It’s a silly dream, but hey, it keeps me busy!

Dive into the Blue Archive World of Warships event: Your guide to the new features.

And that’s the story of how I combined Blue Archive and World of Warships. It’s been a wild ride, and it’s far from over. I hope you enjoyed hearing about my little project. Maybe it’ll inspire some of you to try your own crazy modding adventures.

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