Diving Headfirst into Rain World Comics – My Story
Alright, so Rain World. That game, man. It just grabs you, doesn’t it? The whole vibe, the struggle. And I got this idea, like a lot of us do, “Hey, comics! Rain World comics would be awesome!” Sounded simple. Famous last words, right?
I thought, piece of cake. Got my old tablet, dusted it off. But let me tell you, trying to actually make a Rain World comic that feels like Rain World? That’s a whole other beast. It’s not just drawing a cute Slugcat. The game’s got this… weight. This specific kind of beautiful misery. Getting that on a page? Way harder than I thought.

You wouldn’t believe the trouble I had with just the Slugcat. Seriously. That little guy has, what, two dots for eyes? Trying to make it show terror when a Vulture swoops in, or that little spark of hope when it finds food? It’s all in the posture, the tiniest flick of an ear. I must’ve filled sketchbooks with lopsided Slugcats before anything looked remotely right. My recycle bin was overflowing.
And don’t even get me started on the backgrounds. That whole decaying, alien, yet somehow familiar world. I’d spend hours, literally hours, trying to get the look of a rusted beam or a weird plant right. People probably thought I was losing it, staring at screenshots like they held the secrets of the universe. “It’s just a game,” they’d say. They didn’t get it.
- The gear I used? Nothing special. Just a basic tablet, the kind you get for fifty bucks, and some free drawing program I probably downloaded after watching a YouTube tutorial. Sometimes, just plain old pencil and paper when the tech felt like it was fighting me.
- What was I even drawing? Oh, all sorts. Slugcat narrowly escaping a Green Lizard. The quiet moments in a shelter. Tried to do a funny one once about a Scavenger toll. Let’s just say comedy is hard when your main character is constantly on the verge of being eaten.
I remember this one particular panel. Slugcat, cornered by a Miros Bird. I wanted to capture that sheer panic. Drew it. Redrew it. Changed the angle. Must’ve been ten, fifteen times. My wrist was aching. Finally got something that felt… okay. Not great, but okay. And you know what? That felt like climbing a mountain.
Look, I wasn’t trying to become the next big comic artist. This was all for me, mostly. A way to get all those scenes I imagined out of my head. Because Rain World, it leaves so much to your imagination, right? And making these comics, it was my way of filling in those gaps. Yeah, it was a grind. Super frustrating at times. But when something finally clicked, when a drawing actually felt like Rain World? That was the good stuff.
I still tinker with it sometimes. Not like before, not that intense. But going through all that, man, it really makes you appreciate the actual artists who do this stuff for real. It’s not just “doodling.” It’s work. Anyway, that’s my two cents on trying to bring Rain World to the comic page. More of a slog than you’d think, but worth it, I guess.